Wicked Zombies

YOU ONLY LIVE ONCE...MAYBE TWICE!

Wasn't to sure what forum to place this in so I figured everyone would get a kick out of it if they are trying to figure out how to create a zombie videogame...

   From the IGN website, I got this in my email and thought I would share it and see who agrees or disagree with it....(LOL)

January 27, 2013 by 

5 Ways To Create The Ultimate Zombie Experience

(Link to original article above)

The post-apocalyptic and zombie genres are rife throughout the gaming industry; they are genres that many find intriguing.  The world is at an end, the human race is lost and there are constant struggles every hour to survive.  Why is this the case?  Well, that is a whole different conversation for another day, but what makes a game within this genre stand out?

When I think post-apocalyptic, Fallout 3 springs to mind almost immediately.  The open-world setting, the morality system and the ability to do as we please.  Want to take on a mission and then once complete kill the person who gave you said mission?  Be my guest!  It was this choice that makes Fallout so re-playable, not to mention the amazing scope that the game was able to accomplish.  When I think of zombie games though, nothing quite stands out as the upper-echelon, the gold standard of the genre.

Fallout 3 Ghouls were zombie-like

Zombie games come in many forms, from the co-op first person shooter Left 4 Dead, to the tower defence game Plants vs. Zombies and then the latest game I have been playing, Dead Island.  Now, in some ways every one of these titles has its positives and in all respects are great games, but do they set the bar within the genre?  No, even though they all do something different, none take zombies to the next level.

As I said, my time recently has been dedicated to Dead Island and the entire time I was playing my mind-gears were cranking away thinking about the possibilities this game has to offer.  Not only that, but the ideas it could offer the entire genre.  Dead Island tries so hard to hit all the right marks but sadly technical issues, voice acting, and not defining the message the game wants to send holds the game back.

So what would make an amazing zombie game, a game that stands atop the mountain as the very best?  It needs to take the genre, make some tough decisions and be willing to stick its neck out to really make the game memorable.  So, I have compiled a few ideas that I think would improve on what Dead Island has tried to achieve, in turn making it something that is remembered for decades to come.

Zombies come in many forms

Choices Matter

In a world with no law enforcement or governing bodies, nobody controls anyone anymore.  It is all about survival and who you choose to align yourself with.  See, choices in a zombie-driven world should really matter and these choices should affect the game in big ways.  For example, if I want to be the hero, hold out in a stronghold and protect the ones I care about, then that choice should be there.  Basically allowing us to be the good guys and finishing the campaign accordingly, maybe you could bring stabilization to the general vicinity you inhabit. But then, what if you want to be the man who takes control of the world and turns this terrible situation into something that allows themselves all they ever wanted?

How about allowing us the choice to start our own government, where you create your own laws and those who break them are punished accordingly.  This is the completely dark take on the aftermath of the world and this is something that hasn’t been touched before.  The world has ended, this isn’t a happy place anymore and the ability to allow us (if we choose) to save or rule the area would definitely be a massive choice.  Choosing who you surround yourself with, should of course be something else we can control.

Post apocalyptic settings can be memorable

In Dead Island I found a married couple, the husband had been bitten and his fate was decided. However, I couldn’t end the husband’s life before he turned, it wouldn’t let me.  This took me out of the world around me and made me realise that they were holding us back, nobody wants to turn into a zombie and in my world I wouldn’t hesitate to stop them. These small options of choice, like sending certain people to hunt and how to deal with enemy encampments etc, allow the world to have a sense of realism and that what we are doing actually matters.

Realism

The aftermath of the world is a dark place, people have lost loved ones and many are left with nothing.  That true, dark, sombre vibe is something The Walking Dead provided in abundance.  See, everything has to provide a sense of realism; (Dead Island had me searching for a stuffed teddy bear for a middle aged woman!), that doesn’t take us out of the world.  Realistic content also brings with it some very gruesome details, this game certainly wouldn’t be for children.

Could this happen to your character?

Imagine playing through a world where you encounter someone evil enough to torture you, like really torture.  In The Walking Dead comics characters have had severed limbs and lived to tell about it, this idea was also incorporated in The Walking Dead game by Telltale.  I think they were on to something, the idea that something so catastrophic can happen, yet it doesn’t end the story or restart you from a checkpoint.  It actually provides a whole new take on the game.  Picture yourself with one arm; you have to use this as a new mechanic entirely.  You cannot have as many weapons, certain weapons cannot be used and if you were the barbarian killing everyone to survive, maybe that isn’t the safest option anymore.

Weaponry

As you know everyone is scavenging for anything they can find to survive, there are not many weapons about, and those you do find won’t last long.  The system of weapons breaking after long use makes sense and I think the focus should be melee weaponry.  Let’s be honest, guns are going to run out of ammunition and when they do, they are no longer a viable option.

Now to reference The Walking Dead TV show for a change of pace.  I think there should be an “outside the box” way of thinking towards what can be used to defend ourselves.  In the TV show when some of our heroes were captured, with no way to defend themselves against the enemy, they went to extremes.  Actually breaking an arm of a zombie in half, until the bones inside the arm were able to be seen, then they used them as a brutal weapon.  Does this sound disgusting?  Maybe, but desperate times when you are without a weapon, call for desperate measures.  What about the option of going through the entire game and only using this killing method.  Trophy, perhaps?

What other crazy weapons could we use?

 

The world is in turmoil and when things get to this point, I think many will become immune to acts of this nature.  Maybe even allowing fences to be your unwilling ally, allowing hordes of zombies to crowd on the other side while you take them out through the fence with sharp objects.  The options are endless and if everyday weapons could be used, including some weapons that really make our stomachs turn, this could add that brutality of the world around us.

Consequences

When it comes to consequences in gaming I feel one of the best games to truly change your game on your gameplay ability, was the PS3 exclusive, Heavy Rain.  Now, imagine this incorporated into an open-world zombie adventure; this could make each story playthrough different in many ways.  Let’s say you are captured and if you can escape in a certain timeframe then you are free, if you don’t, there is no game over or check point screen.  The consequences for such an action could be minor like your character having his weapons taken, or possibly even tortured.  But, if you don’t get out in time and you now cannot warn your friends about the enemies, well they are now in grave danger because you couldn’t step up and escape on time.

Heavy Rain gave you consequences

 

Heavy Rain wasn’t afraid to pull the punches and would kill characters off if you didn’t time things correctly or you didn’t do what the game asked of you.  I would love more of this mechanic and if it was incorporated into the game, it would truly give that real survival aspect that zombie games have been missing.

Mature Story

The main aspect of a zombie movie, game or TV show is, surprisingly, not the zombies.  It is the deep, mature narrative that runs around the prospect of an apocalypse type situation; it brings up the very true nature of humans and that is what makes it so intriguing.  There are no governments, no daily chores and no daily pleasantries that we take for granted.  This setting means we shouldn’t be given a narrative that doesn’t fit the world, for example the characters in Dead Island seem to be jovial at certain times and the side quests have little to no depth whatsoever.

Teddy Bear fetch quests are not the missions I had in mind

I would rather there were a significant bevy of side missions with deeper narratives, which were more in-depth and almost strong enough to be an actual bite sized story of their own.  I would rather have that than an infinite amount of repetitive tasks that games have been all too happy to give us these days.  I think gamers can deal with a mature tale that can really catch their attention; TV shows have already proven that deep, dark narratives capture audiences.  So can gaming.

The greatest thing about the post-apocalyptic zombie world of gaming is that the choices are endless.  There are so many cool aspects that could be given a unique twist, allowing developers to cross the line and really make a game that is memorable.  Some of us appreciate a mature narrative and I think this is a genre that can really push the envelope.  It is a world that doesn’t exist and writers imaginations can run free to develop a world that will shock, yet mystify.

I believe gamers are ready for a world like this and I think it has been proven games like this can be created, for example Skyrim, Fallout 3 and Heavy Rain.  Games that provide an impossible amount of content and extremely deep story, making you personally invest and care about how you play.

Zombies may be common place in the world of gaming, but still I yearn for someone to take a hold of the genre and give us something truly remarkable.  Until then, we can only wait.

 

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sweet...and true, I believe they'll make a game soon that nails it. From what I have read and heard, the Walking Dead by TellTale game is pretty close to hitting alot of these features...

i want that game BAD! lol.

yea me too, I'm getting it pretty soon; once, you know, rent and bills are taken care of (c'mon zombies!!!)

if you want a funny and challenging zombie game. get that plants versus zombies game. i got it and it is fun. i like the cute little music video that the game has at the end. sweet game.

man I've already played that one when it first came out lol, it is alot of fun. I enjoyed it (and I posted that music video in one of our posts about funny music videos or something like that)

I have Telltale games The Walking Dead. Let me tell you something, it's frustratiing as hell. You have only a little time to make a choice and if you don't read fast, you're going to be left with chicken shit character. One major problem with the game, they are having problems with some glitches because windows vista, windows 7 for some reason are having problems running the program.

   Back to the game, you will be starting over a whole hell of a lot. Because you WILL DIE at least once or twice and the problems that you have solve some times make you same fuck it and start over. This game is a real bitch guys, and unless you have a lot of time on your hands to where you can spend about four or five hours at a time playing the game, then you will get the urge to start over or so pissed off at it you'll stop playing...

   Which it makes it one of my favorites...It's a pain in my ass, but I found a site with a walk through for the game which will help when I get in a tight mess, like trying to find the damn keys or reach a fucking brick....

   Love the game. Try it out and if you need the walk through let me know...

SWEET! i like games with challenge. if its easy then its BORING!!! lol.

I don't mind for it being easy when starting out and getting more difficult as the game progress into higher levels, but when it starts out like that, it pisses me the hell off. 

   Just one little hint for everyone that has the game or is getting the game, When you reach Hershel's farm, save the kid on the tractor, Hershel's boy dies no matter what happens. It's enough to piss you off when you find out no matter what you do, the little bastard still dies. So save the kid.

  

tip noted and stored. lol. thanks dude. thats why i LOVE the Resident Evil games. they are always packed full of wonderful surprises. never a dull moment. lol

cool, bro

You know, I forgot that The Telltale Games Walking Dead won game of the year last year

Yeah I read that. Now if they don't get the problems fixed with those who are trying to play using Windows 7 and Windows 8. It works fine with Windows XP, but any window program above XP seems to have trouble running or even installing the program. So when you do order this or buy this game, make sure you have Windows XP. They are currently working on getting the problem fixed, but its been a month so far, so I'm trying to keep up with it, but it seems they are still trying to figure it out. The Walking Dead TellTale game for the PS3 and the XBox 360 are also having problems. I just found this out when I tried to install it on my laptop so I could play when the wife is on her computer. It won't load or install it kept giving errors.

   In my opinion, I think they used an old gaming style engine to run the game, and the newer windows, PS3 and the XBox 360 programing cannot run the game itself. I will keep you posted on everything dealing with The Walking Dead game from Telltale games as I find it out....

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